Mancala
- I programmed everything in my Rendition of Mancala except for the physics system
- The turn system that allows players to get extra turns when the last bead in hand is placed in their "store"
- The capturing system that allows players to capture the opponent's beads.
- Game UI and Menus, including saving game settings between sessions
- In Game guide that shows the player where the last bead will land if they choose the pocket they are currently hovering the mouse over
- The ability to change the Visual Quality of the Game Via a Slider in the Pause Menu.
- I modeled the beads and playing board
- I created the bead collision sounds myself using a real Mancala Set
Comments
Post a Comment