Mancala

 Mancala On Itch.io


                                                

  • I programmed everything in my Rendition of Mancala except for the physics system
    • The turn system that allows players to get extra turns when the last bead in hand is placed in their "store" 
    • The capturing system that allows players to capture the opponent's beads.
    • Game UI and Menus, including saving game settings between sessions
    • In Game guide that shows the player where the last bead will land if they choose the pocket they are currently hovering the mouse over

    •  The ability to change the Visual Quality of the Game Via a Slider in the Pause Menu.
  • I modeled the beads and playing board
  • I created the bead collision sounds myself using a real Mancala Set

Comments

Popular posts from this blog

Welcome!